I’m working on my baby’s first medieval garb for an event tomorrow! She’ll certainly grow out of it before the next event we attend, but I figure I can save it for our next child. The great thing about t-dresses and t-tunics is they are exactly the same except for the length, so I can use it again even if we have a boy.
Next project: figure out which of my garb I can modify so I can nurse her without stripping down…
Magic Circle by John William Waterhouse
Every magical ability has an effect on the world. This is a principle I’m working to follow as I rewrite Featherfolk. My main magic system consists of special powers granted by spirits. The availability and breadth of different powers alters the setting and plot, but that’s the way it should be.
The poster child for what I’m talking about is teleportation. If characters in a fantasy story can teleport magically from place to place, why would they rely on x for sending messages, and why didn’t they use teleportation when event y or z occurred? Why do social problems a, b, and c still exist? Even with limitations on when or where or which characters can teleport, it’s hard to catch all these and keep things consistent.
I tend to shy away from teleportation, because it gives me a headache to pin down all the effects such a power would have on economics, politics, warfare, etc, but I still have to be careful with the powers I grant my characters.
Have any of you had to re-work a magic system to match a setting or vice versa?
Does your character have a fear so strong that it literally paralyzes her/him?
I learned that I do, when I found myself for the second time within a month curled up and crying at the mere thought of the thing I fear.
What is your character’s strongest fear? What makes it so strong (are there several elements at work here)? When does your character become cognizant of it? What happens when the feared event occurs/doesn’t occur? Where does your character’s courage to continue to function in the face of her/his fear come from?